Online learners now expect games and interactions within their digital learning experiences. Gamification is a must have, in order to deliver powerful eLearning – online learning which entertains, engages and inspires your learners.

We believe that learning should be fun, interractive and motivating.

Logeak aims to create immersive game-based learning experiences to engage the learners and enhance their performance and productivity.

We combine the gamified elements with instructional design and bring the real-world context to learning so that your learners can practice in a safe environment. Our Gamification solutions support all kinds of training ranging from induction to compliance.

our gamified eLearning provides higher levels of engagement through a five point approach that has worked accross various subject matters

  1. Interactions

    Learners go through interactive scenarios, simulations and stories where they are presented with a series of challenges.

  2. Levels

    As learners progress through the module they unlock the rewards or levels

  3. Real-time experience

    Throughout the course, the learners choose actions – and experience the consequences of those actions along the way, especially through knowledge checks and assessments

  4. Motivation Factors

    Gamified elements like time constraints, points, progress bars, badges and leaderboards motivate and engage the learners

Why Gamification

Better learning experience.

The learner can experience “fun” during the game and still learn if the level of engagement is high. A good gamification strategy with high levels of engagement will lead to an increase in recall and retention.

Better learning environment.

Provides an effective, informal learning environment, and helps learners practice real-life situations and challenges in a safe environment. This leads to a more engaged learning experience that facilitates better knowledge retention

Instant feedback.

It provides instant feedback so that learners know what they know or what they should know. This too facilitates better learner engagement and thereby better recall and retention.

Prompting behavioral change

Points, badges, and leaderboards would surely make training awesome. However, gamification is about a lot more than just those surface-level benefits.

Can be applied for most learning needs

Gamification can be used to fulfill most learning needs including induction and onboarding, product sales, customer support, soft skills, awareness creation, and compliance.

Impact on the bottom line

On account of all these aspects that touch and impact learners, higher recall and retention, catalyzing behavioral change, and so on), it can create a significant performance gain for organizations.

Gamify your learning content today